Progression

What you actually earn.

1 account. 1 ledger. Every match you play compounds into global levels, biome mastery, weapon tiers, augments, and mounts. Nothing in this list is purchasable.

Leveling

Levels 1 through 100.

Every minion, every player, every base, every boss phase feeds the same XP pool. Tier 50 is the point where your kit reads as competitive. Tier 100 is the last inch.

1–10FoundationCore abilities come online. Every match feels learnable. Ranks are cheap.
11–25Build identitySecond-tier talents open. Now you're choosing a direction, not just accumulating.
26–50Competitive floorTier 50 is the benchmark for viable competitive play. Your kit works. Your numbers hold.
51–75Deep specializationRare talents. You now out-trade anyone still climbing.
76–100MasteryCapstones. Full expression of the build. The last inches of power.
Talents

Universal talents. Biome flavor.

Faction is assigned at spawn. Your talent investment is not. 5 universal categories (damage-over-time, control, burst, utility, synergy) with the same scaling no matter where you land, and the biome deciding whether your tick burns, freezes, shocks, or poisons.

Biome mastery

80 armor sets. 1 path to each.

4 faction biomes × 5 classes × 4 tiers. Every tier is earned by mastering the biome it comes from: kills first, then wins, then bases captured. Each set is distinct geometry, not a recolor.

Kills

Common

300 kills in the biome

Kills

Rare

1,000 kills in the biome

Wins

Epic

25 wins in the biome

Bases

Legendary

200 bases captured in the biome

Each set is 4 pieces: Helm, Chest, Legs, Boots. Mix-and-match across biomes is allowed; the fashion is yours.

Weapons

240 configurations to chase.

20 weapons × 4 faction biome variants × 3 tiers. Each weapon unlocks the next through kill counts. Tiers sharpen the numbers; playstyle stays yours.

Tier 1

Baseline.

Tier 2

+20% damage. -10% reload.

Tier 3

+40% damage. -20% reload. +20% magazine.

Augments

Clan-researched. Guild-tradeable. Never on the shop.

4 slots. 2 base, 2 unlocked through your guild's research track. Augments are the sharpest numbers in the game, and the one thing you cannot buy with money. Your guild researches them. Your guild trades them. Nothing else.

Common

1 minor stat.

Rare

1 major stat, or 2 minor.

Epic

2 major stats.

Legendary

2 major stats plus a unique effect.

Mounts

Speed you earn by playing.

Mount access scales with your global level. You cannot attack while mounted, and the dismount cast is real, so mounts are for traversal, not cheese.

Level 25+25% move speed
Level 50+50% move speed
Level 75+75% move speed
Level 100+100% move speed