Assassin

Rogue

You won't hear the second footstep.

Mobility, burst, and vanish mechanics. A Rogue deletes priority targets and is 3 rooftops away before the screen catches up.

Rogue character concept with a hood, dark armor, and paired violet daggers
Class Ultimate

Eclipse Nuke

Blink. Plant the mark. Detonate. Twice more if you're good.

Blink within 16 meters, plant a rift mark, detonate. Head shots amplify. Connect and you may re-chain up to 3 total detonations. Miss and the chain ends.

Core abilities

3 moves from the first match.

Unlocked from your first game. Every talent you invest after launch bends these into something sharper.

Engage

Shadowstep

Teleport behind a target within 12 meters. Repositions and opens the kill window.

Burst

Eviscerate

High-damage finisher. The second the target is exposed, so are they.

Escape

Vanish

Enter stealth. Breaks target lock. Ends the fight, or starts a new one.

Biome flavor

Same kit. 4 elemental effects.

Across the 4 faction biomes, damage and cooldowns stay the same. Your assigned faction decides whether a tick burns, freezes, shocks, or poisons. The Capital is the shared fifth biome.

Weapons

4 variants. 4 playstyles.

  • Paired DaggersUnlockable
  • Throwing ChakramsUnlockable
  • Garrote WireUnlockable
  • HookbladeUnlockable