Marksman
1,000 meters is point-blank.
Ranged single-target specialists. Burst windows, line-of-sight play, and headshot execution against wounded targets.
Apex Round Chain
Ultra-velocity round. Ricochet. Stack damage. Repeat.
120-meter round that ricochets into targets behind the first. Up to 3 shots, each one hitting harder than the last. Headshots amplify the chain. Mechanical skill reads as kill streak.
3 moves from the first match.
Unlocked from your first game. Every talent you invest after launch bends these into something sharper.
Aimed Shot
High single-target damage with a headshot multiplier that rewards precision.
Tripwire
Deployable trap that roots whoever trips it. Choke points become kill boxes.
Disengage
Backflip 8 meters. Leaves a caltrop field that slows whoever follows.
Same kit. 4 elemental effects.
Across the 4 faction biomes, damage and cooldowns stay the same. Your assigned faction decides whether a tick burns, freezes, shocks, or poisons. The Capital is the shared fifth biome.
4 variants. 4 playstyles.
- LongbowUnlockable
- CrossbowUnlockable
- Dual PistolsUnlockable
- Ranger RifleUnlockable



