Precision

Marksman

1,000 meters is point-blank.

Ranged single-target specialists. Burst windows, line-of-sight play, and headshot execution against wounded targets.

Class Ultimate

Apex Round Chain

Ultra-velocity round. Ricochet. Stack damage. Repeat.

120-meter round that ricochets into targets behind the first. Up to 3 shots, each one hitting harder than the last. Headshots amplify the chain. Mechanical skill reads as kill streak.

Core abilities

3 moves from the first match.

Unlocked from your first game. Every talent you invest after launch bends these into something sharper.

Primary damage

Aimed Shot

High single-target damage with a headshot multiplier that rewards precision.

Zone control

Tripwire

Deployable trap that roots whoever trips it. Choke points become kill boxes.

Defensive

Disengage

Backflip 8 meters. Leaves a caltrop field that slows whoever follows.

Biome flavor

Same kit. 4 elemental effects.

Across the 4 faction biomes, damage and cooldowns stay the same. Your assigned faction decides whether a tick burns, freezes, shocks, or poisons. The Capital is the shared fifth biome.

Weapons

4 variants. 4 playstyles.

  • LongbowUnlockable
  • CrossbowUnlockable
  • Dual PistolsUnlockable
  • Ranger RifleUnlockable