Mage
The battlefield becomes the weapon.
Spellcasters who control space. Area denial, hard CC, and payload spells that reshape fights in a single cast.
Cataclysm Chain
Skyshot. Impact field. Chain to the next target.
70-meter projectile skillshot. On hit, drop a 4-second biome impact field and re-fire at a new target. Up to 3 bolts. Overlap the fields for kill zones that do not end.
3 moves from the first match.
Unlocked from your first game. Every talent you invest after launch bends these into something sharper.
Elemental Bolt
35-meter projectile that bursts in a 4-meter AOE on impact.
Elemental Beam
3-second channeled beam. 15-meter range. Sustained pressure.
Elemental Nuke
Point-blank 6-meter AOE that slows survivors. The answer to anyone who closes the gap.
Same kit. 4 elemental effects.
Across the 4 faction biomes, damage and cooldowns stay the same. Your assigned faction decides whether a tick burns, freezes, shocks, or poisons. The Capital is the shared fifth biome.
4 variants. 4 playstyles.
- Fire StaffUnlockable
- Frost OrbUnlockable
- Lightning RodUnlockable
- Void TomeUnlockable



