Artillery

Mage

The battlefield becomes the weapon.

Spellcasters who control space. Area denial, hard CC, and payload spells that reshape fights in a single cast.

Class Ultimate

Cataclysm Chain

Skyshot. Impact field. Chain to the next target.

70-meter projectile skillshot. On hit, drop a 4-second biome impact field and re-fire at a new target. Up to 3 bolts. Overlap the fields for kill zones that do not end.

Core abilities

3 moves from the first match.

Unlocked from your first game. Every talent you invest after launch bends these into something sharper.

Poke

Elemental Bolt

35-meter projectile that bursts in a 4-meter AOE on impact.

Sustain

Elemental Beam

3-second channeled beam. 15-meter range. Sustained pressure.

Punish

Elemental Nuke

Point-blank 6-meter AOE that slows survivors. The answer to anyone who closes the gap.

Biome flavor

Same kit. 4 elemental effects.

Across the 4 faction biomes, damage and cooldowns stay the same. Your assigned faction decides whether a tick burns, freezes, shocks, or poisons. The Capital is the shared fifth biome.

Weapons

4 variants. 4 playstyles.

  • Fire StaffUnlockable
  • Frost OrbUnlockable
  • Lightning RodUnlockable
  • Void TomeUnlockable